Files
SocialPub/PrivaPub.ClientModels/Resources/FieldsNameResource.Designer.cs
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thepraandClaude Opus 5.5 075c22228a
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net10, the refactor finished, and federation that works
The tree had not compiled since its first commit: Group, DmGroup and
IGroupUsersService were referenced and never written, an IDE rename had
turned the user-settings DTO into the ViewAvatarServer enum, and the settings
were saved as an entity they no longer were.

Built now:
- Group (an ActivityPub Group actor with its own keys, members, invitation
  code and optional password) and DmGroup (a conversation), with
  /clientapi/group/{list,insert,update,join,leave,approve}.
- Posts and DMs: /clientapi/post/{list,insert,delete}, /clientapi/dm/{list,insert};
  DM recipients are local usernames or user@host handles resolved by WebFinger.
- Invitation sign-up and login against the group's invitation code, checking
  the password before any account is created.
- Federation: WebFinger, NodeInfo 2.0, actors at /peasants/{name} (Person,
  Group, and an Application instance actor) with SPKI keys, draft-cavage
  RSA-SHA256 HTTP signatures both ways, an inbox handling Follow (+Accept),
  Undo, Create, Delete and Update, an outbox, notes at /posts/{id}, and a
  persisted, retried, signed delivery queue. A post to a group is announced
  by the group to its followers (FEP-1b12).
- The unused, broken typed ActivityPub models are replaced by a renderer;
  NSign's HMAC setup, which could not federate, is gone.

Upgrade: net10.0, MongoDB.Entities 25.1 (instance DB API, Standard GUIDs),
Swashbuckle 10 / OpenApi 2, Serilog.AspNetCore 10, MailKit 4.18,
PasswordGenerator 3. The JWT keys are 64 bytes (IdentityModel 8 refuses
shorter for HS512). Production runs its own mongod on 127.0.0.1:27022, as
Sintopia's apps do, and deploys to privapub.thepra.dev from the build runner.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_012CzABvBkbcFqoHdmi8b9WB
2026-10-01 08:05:56 +02:00

682 lines
23 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace PrivaPub.ClientModels.Resources {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class FieldsNameResource {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal FieldsNameResource() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("PrivaPub.ClientModels.Resources.FieldsNameResource", typeof(FieldsNameResource).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to (necessary in case of password recovery).
/// </summary>
public static string _necessary_in_case_of_password_recovery_ {
get {
return ResourceManager.GetString("(necessary in case of password recovery)", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to (&lt;a class=&quot;is-underlined has-text-info&quot; tabindex=&quot;-1&quot; target=&quot;_blank&quot; href=&quot;https://keepassxc.org/&quot;&gt;password manager&lt;/a&gt; suggested).
/// </summary>
public static string _password_manager_suggested_ {
get {
return ResourceManager.GetString("(password manager suggested)", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Amount.
/// </summary>
public static string Amount {
get {
return ResourceManager.GetString("Amount", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Answer id.
/// </summary>
public static string AnswerId {
get {
return ResourceManager.GetString("AnswerId", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Answer text.
/// </summary>
public static string AnswerText {
get {
return ResourceManager.GetString("AnswerText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Custom character(emoji).
/// </summary>
public static string Character {
get {
return ResourceManager.GetString("Character", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Colour.
/// </summary>
public static string ColourIndex {
get {
return ResourceManager.GetString("ColourIndex", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Comment id.
/// </summary>
public static string CommentId {
get {
return ResourceManager.GetString("CommentId", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Comment text.
/// </summary>
public static string CommentText {
get {
return ResourceManager.GetString("CommentText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Confrontation.
/// </summary>
public static string Confrontation {
get {
return ResourceManager.GetString("Confrontation", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Confrontation id.
/// </summary>
public static string ConfrontationId {
get {
return ResourceManager.GetString("ConfrontationId", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Context.
/// </summary>
public static string Context {
get {
return ResourceManager.GetString("Context", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to End date.
/// </summary>
public static string DateEnd {
get {
return ResourceManager.GetString("DateEnd", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Start date.
/// </summary>
public static string DateStart {
get {
return ResourceManager.GetString("DateStart", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Description.
/// </summary>
public static string Description {
get {
return ResourceManager.GetString("Description", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Discussion.
/// </summary>
public static string Discussion {
get {
return ResourceManager.GetString("Discussion", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to End date.
/// </summary>
public static string DiscussionEndDate {
get {
return ResourceManager.GetString("DiscussionEndDate", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to End time.
/// </summary>
public static string DiscussionEndTime {
get {
return ResourceManager.GetString("DiscussionEndTime", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Discussion id.
/// </summary>
public static string DiscussionId {
get {
return ResourceManager.GetString("DiscussionId", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Discussion text.
/// </summary>
public static string DiscussionText {
get {
return ResourceManager.GetString("DiscussionText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Discussion title.
/// </summary>
public static string DiscussionTitle {
get {
return ResourceManager.GetString("DiscussionTitle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Email.
/// </summary>
public static string Email {
get {
return ResourceManager.GetString("Email", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Emoji.
/// </summary>
public static string Emoji {
get {
return ResourceManager.GetString("Emoji", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Max amount of confrontations.
/// </summary>
public static string ExpectedMaxConfrontationsBeforeClosingAndShowing {
get {
return ResourceManager.GetString("ExpectedMaxConfrontationsBeforeClosingAndShowing", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Fact.
/// </summary>
public static string Fact {
get {
return ResourceManager.GetString("Fact", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Facts.
/// </summary>
public static string Facts {
get {
return ResourceManager.GetString("Facts", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to File id.
/// </summary>
public static string FileId {
get {
return ResourceManager.GetString("FileId", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Groups.
/// </summary>
public static string Groups {
get {
return ResourceManager.GetString("Groups", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Include the first answer in the invitation preview? (making it more engaging to join the discussion).
/// </summary>
public static string IncludeFirstAnswerInInvitation {
get {
return ResourceManager.GetString("IncludeFirstAnswerInInvitation", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Invitation code.
/// </summary>
public static string InvitationCode {
get {
return ResourceManager.GetString("InvitationCode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Invitation code or link.
/// </summary>
public static string InvitationCodeLink {
get {
return ResourceManager.GetString("InvitationCodeLink", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Invitation password.
/// </summary>
public static string InvitationPassword {
get {
return ResourceManager.GetString("InvitationPassword", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Require password for preview.
/// </summary>
public static string IsPasswordProtectedForPreview {
get {
return ResourceManager.GetString("IsPasswordProtectedForPreview", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Require password to show the preview.
/// </summary>
public static string IsPasswordProtectedForPreviewText {
get {
return ResourceManager.GetString("IsPasswordProtectedForPreviewText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Add password protection.
/// </summary>
public static string IsPasswordProtectedText {
get {
return ResourceManager.GetString("IsPasswordProtectedText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to IsStructured.
/// </summary>
public static string IsStructured {
get {
return ResourceManager.GetString("IsStructured", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Language id.
/// </summary>
public static string LanguageId {
get {
return ResourceManager.GetString("LanguageId", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Name.
/// </summary>
public static string AvatarId {
get {
return ResourceManager.GetString("AvatarId", resourceCulture);
}
}
public static string Biography {
get {
return ResourceManager.GetString("Biography", resourceCulture);
}
}
public static string LanguageCode {
get {
return ResourceManager.GetString("LanguageCode", resourceCulture);
}
}
public static string UserName {
get {
return ResourceManager.GetString("UserName", resourceCulture);
}
}
public static string Name {
get {
return ResourceManager.GetString("Name", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Enable notifications?(useful to receive app updates).
/// </summary>
public static string NativeNotificationsEnabled {
get {
return ResourceManager.GetString("NativeNotificationsEnabled", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to New password.
/// </summary>
public static string NewPassword {
get {
return ResourceManager.GetString("NewPassword", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to New password confirmation.
/// </summary>
public static string NewPasswordConfirmation {
get {
return ResourceManager.GetString("NewPasswordConfirmation", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Old password.
/// </summary>
public static string OldPassword {
get {
return ResourceManager.GetString("OldPassword", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to One time only.
/// </summary>
public static string OneTime {
get {
return ResourceManager.GetString("OneTime", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Password.
/// </summary>
public static string Password {
get {
return ResourceManager.GetString("Password", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Perception.
/// </summary>
public static string Perception {
get {
return ResourceManager.GetString("Perception", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Perceptions.
/// </summary>
public static string Perceptions {
get {
return ResourceManager.GetString("Perceptions", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Prefer system theme.
/// </summary>
public static string PreferSystemTheming {
get {
return ResourceManager.GetString("PreferSystemTheming", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Recovery code.
/// </summary>
public static string RecoveryCode {
get {
return ResourceManager.GetString("RecoveryCode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Recurring.
/// </summary>
public static string Recurring {
get {
return ResourceManager.GetString("Recurring", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Scan for:.
/// </summary>
public static string Scan_for_ {
get {
return ResourceManager.GetString("Scan for:", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Search.
/// </summary>
public static string SearchText {
get {
return ResourceManager.GetString("SearchText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Sharing Secret Code.
/// </summary>
public static string ShareCode {
get {
return ResourceManager.GetString("ShareCode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show donator badge.
/// </summary>
public static string ShowDonatorBadge {
get {
return ResourceManager.GetString("ShowDonatorBadge", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Show the logs tab to support troubleshooting..
/// </summary>
public static string ShowLogs {
get {
return ResourceManager.GetString("ShowLogs", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Take type.
/// </summary>
public static string TakeType {
get {
return ResourceManager.GetString("TakeType", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Simple.
/// </summary>
public static string TakeTypeSimple {
get {
return ResourceManager.GetString("TakeTypeSimple", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Structured.
/// </summary>
public static string TakeTypeStructured {
get {
return ResourceManager.GetString("TakeTypeStructured", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Theme image.
/// </summary>
public static string Theme_image {
get {
return ResourceManager.GetString("Theme image", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Dark mode.
/// </summary>
public static string ThemeIsDarkMode {
get {
return ResourceManager.GetString("ThemeIsDarkMode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Ticks.
/// </summary>
public static string Ticks {
get {
return ResourceManager.GetString("Ticks", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Title.
/// </summary>
public static string Title {
get {
return ResourceManager.GetString("Title", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Update reason.
/// </summary>
public static string UpdateReason {
get {
return ResourceManager.GetString("UpdateReason", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Submit anonymously.
/// </summary>
public static string UpsertUserTakeIsAnonymous {
get {
return ResourceManager.GetString("UpsertUserTakeIsAnonymous", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Username.
/// </summary>
public static string Username {
get {
return ResourceManager.GetString("Username", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Username to search and add.
/// </summary>
public static string Username_to_search_and_add {
get {
return ResourceManager.GetString("Username to search and add", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Usernames to search and add.
/// </summary>
public static string Usernames_to_search_and_add {
get {
return ResourceManager.GetString("Usernames to search and add", resourceCulture);
}
}
}
}