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decePubClient/wwwroot/js/globe.js
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// The feed's globe (Components/Feed/GlobePanel.razor), on the vendored globe.gl (wwwroot/vendor/globe, loaded the first
// time a globe is shown). It looks at the average place of the located posts in view: the spherical mean of their
// points, so posts on either side of the antimeridian average correctly, from an altitude that fits their spread.
// Hovering a post pulses a ring where it is and draws an arc to it from PrivaPub's server; leaving it goes back to the
// view. Posts of servers behind a CDN have no place: they are grouped per CDN in labels on a ring above the Arctic,
// which says "CDN" rather than any place; hovering one draws its arc to that group and a ring where the server was
// before the CDN, when PrivaPub saw it there.
// The Earth is lit by the Sun where it really is (sun.js): the day map where the Sun is up, shaded by its height, the
// night map (city lights) where it is down, blended across a twilight band, and brighter or dimmer with the Earth–Sun
// distance. It shows now, or, while a post is hovered or focused, the moment that post was written; the Sun moves there
// and back smoothly. Land borders are thin lines, and country names sit inside each country in the reader's language,
// more of them and larger as the camera comes closer. Motion follows prefers-reduced-motion. It renders only while
// something moves (a camera flight, the Sun moving, a hovered post's pulse, auto-rotation, the reader dragging or
// zooming) and never while the page or the globe is hidden: an idle globe costs no GPU time. No .NET round-trip on
// scroll or hover: the posts' places come in one call per feed change (setPosts), the cards are matched by
// data-post-id, and .NET only hears that the Sun's moment changed (SunChanged), to show it.
import { directionOf, seasonsOf, sunAt, sunAtPlace } from "./sun.js"
const vendor = new URL("../vendor/globe/", import.meta.url).href
const textures = { day: vendor + "earth-blue-marble.jpg", night: vendor + "earth-night.jpg" }
const countriesUrl = vendor + "countries.json"
const reducedMotion = matchMedia("(prefers-reduced-motion: reduce)")
let loading = null
let state = null
function loadLibrary() {
if (window.Globe)
return Promise.resolve(window.Globe)
loading ??= new Promise((resolve, reject) => {
const script = document.createElement("script")
script.src = vendor + "globe.gl.min.js"
script.onload = () => resolve(window.Globe)
script.onerror = () => { loading = null; reject(new Error("globe.gl could not be loaded")) }
document.head.appendChild(script)
})
return loading
}
// Creates the globe in element once it has a size (it may start hidden on a phone), following the cards of the
// scroll container. reference is the .NET panel (SunChanged); options.language names the countries.
export function create(element, scrollContainerId, reference, options) {
dispose()
const now = sunAt(new Date())
state = {
element,
reference,
names: regionNames(options?.language),
scroller: document.getElementById(scrollContainerId),
sun: now,
sunPoint: { lat: now.lat, lng: now.lng },
sunUniforms: { sunDirection: { value: directionOf(now) }, sunIntensity: { value: now.irradiance }, nightMap: { value: null }, nightReady: { value: 0 } },
focus: null,
pinned: null,
nightImage: null,
countries: [],
borders: [],
labelOf: new Map(),
labelKey: null,
labelsAt: 0,
countryNames: 0,
globe: null,
points: new Map(),
self: null,
visible: new Set(),
hovered: null,
view: null,
spreadKm: 0,
frames: 0,
fps: 0,
renderer: null,
texture: null,
paused: false,
idle: false,
running: true,
interacting: false,
awakeUntil: 0,
observers: [],
listeners: [],
timers: [],
error: null
}
const sizeObserver = new ResizeObserver(() => resize())
sizeObserver.observe(element)
state.observers.push(sizeObserver)
resize()
watchCards()
watchTheme()
watchVisibility()
}
// The located posts of the feed: [{ key, lat, lng, src, label, host, serverLat, serverLng, range, cdn, beforeLat,
// beforeLng, beforeLabel }] (src "cdn" posts have no lat/lng, only their CDN's key), and PrivaPub's own place
// ({ lat, lng, label } or null), where every arc starts.
export function setPosts(posts, self) {
if (!state)
return
state.points = new Map(posts.filter(p => p.src === "cdn" ? !!p.cdn : Number.isFinite(p.lat) && Number.isFinite(p.lng)).map(p => [p.key, p]))
state.self = self && Number.isFinite(self.lat) && Number.isFinite(self.lng) ? self : null
drawPoints()
scheduleView()
wake()
}
// Live numbers for the nerd stats overlay; null until the globe exists.
export function stats() {
if (!state?.globe)
return state?.error ? { error: state.error } : null
const camera = state.globe.pointOfView()
const visibleLocated = [...state.visible].filter(key => placed(state.points.get(key))).length
return {
latitude: round(camera.lat, 2),
longitude: round(camera.lng, 2),
altitude: round(camera.altitude, 2),
visible: state.visible.size,
visibleLocated,
centroidLatitude: state.view ? round(state.view.lat, 2) : null,
centroidLongitude: state.view ? round(state.view.lng, 2) : null,
spreadKm: Math.round(state.spreadKm),
points: aggregate().length,
posts: state.points.size,
servers: new Set([...state.points.values()].map(p => p.host)).size,
cdnGroups: cdnGroups().length,
fps: state.fps,
renderer: state.renderer,
texture: state.sunUniforms.nightReady.value ? "day+night" : "day",
anisotropy: state.anisotropy,
autoRotate: !!state.globe.controls().autoRotate,
paused: state.paused,
idle: state.idle,
hovered: state.hovered && state.points.has(state.hovered) ? state.points.get(state.hovered).label ?? state.hovered : null,
arcs: state.globe.arcsData().length,
rings: state.globe.ringsData().length,
countries: state.countries.length,
countryNames: state.countryNames,
borders: state.borders.length,
sun: sunStats()
}
}
// The Sun's moment as the overlay shows it: now, or the focused post's moment and what the Sun does at its place.
function sunStats() {
const sun = state.sun
const focus = state.focus
const place = focus && Number.isFinite(focus.lat) ? sunAtPlace(sun, focus.lat, focus.lng) : null
const seasons = seasonsOf(sun)
return {
at: sun.date.toISOString(),
now: !focus,
latitude: round(sun.lat, 2),
longitude: round(sun.lng, 2),
distance: round(sun.distance, 5),
irradiance: round(sun.irradiance, 4),
eclipticLongitude: round(sun.eclipticLongitude, 2),
obliquity: round(sun.obliquity, 3),
place: focus?.label ?? null,
placeLatitude: focus && Number.isFinite(focus.lat) ? round(focus.lat, 2) : null,
placeLongitude: focus && Number.isFinite(focus.lng) ? round(focus.lng, 2) : null,
elevation: place ? round(place.elevation, 1) : null,
phase: place?.phase ?? null,
morning: place?.morning ?? null,
solarTime: place?.solarTime ?? null,
dayLength: place ? round(place.dayLength, 2) : null,
season: place?.season ?? null,
hemisphere: place?.hemisphere ?? null,
seasonNorth: seasons.north,
seasonSouth: seasons.south,
nextEvent: seasons.nextEvent,
nextEventDays: seasons.nextEventDays
}
}
export function dispose() {
if (!state)
return
state.observers.forEach(observer => observer.disconnect())
state.listeners.forEach(([target, type, listener]) => target.removeEventListener(type, listener))
state.timers.forEach(timer => clearInterval(timer))
if (state.globe) {
state.globe.pauseAnimation()
state.globe._destructor?.()
state.element.replaceChildren()
}
state = null
}
function resize() {
const { width, height } = state.element.getBoundingClientRect()
if (width < 10 || height < 10) {
pause(true)
return
}
if (!state.globe) {
build(width, height)
return
}
state.globe.width(width).height(height)
pause(document.visibilityState !== "visible")
wake()
}
async function build(width, height) {
if (state.building)
return
state.building = true
const current = state
try {
const Globe = await loadLibrary()
if (state !== current)
return
const globe = new Globe(state.element, { rendererConfig: { antialias: true, alpha: true } })
state.globe = globe
globe.width(width).height(height)
.backgroundColor("rgba(0,0,0,0)")
.showAtmosphere(true)
.atmosphereAltitude(0.18)
.pointsMerge(false)
.pointAltitude(p => 0.01 + Math.min(p.count, 30) * 0.004)
.pointRadius(p => 0.25 + Math.min(Math.sqrt(p.count), 6) * 0.12)
.pointColor(p => colour(p.src))
.pointLabel(p => label(p))
.pointsTransitionDuration(reducedMotion.matches ? 0 : 600)
.ringColor(r => t => r.colour.replace(/[\d.]+\)$/, `${(1 - t).toFixed(2)})`))
.ringMaxRadius(r => r.radius)
.ringPropagationSpeed(r => r.speed)
.ringRepeatPeriod(r => r.period)
.arcColor(() => [colour("self", 0.9), colour("server", 0.9)])
.arcStroke(0.6)
.arcAltitudeAutoScale(0.4)
.arcDashLength(0.45)
.arcDashGap(0.25)
.arcDashInitialGap(1)
.arcDashAnimateTime(reducedMotion.matches ? 0 : 1600)
.htmlLat(d => d.lat)
.htmlLng(d => d.lng)
.htmlAltitude(d => d.kind === "country" ? 0.004 : 0.12)
.htmlElement(d => d.kind === "country" ? countryLabel(d) : cdnLabel(d))
.htmlTransitionDuration(0)
// the label renderer sets display on every frame, so labels hide through visibility; country names are
// placed by placeLabels
.htmlElementVisibilityModifier((element, inFront) => {
if (!element.classList.contains("globe-country"))
element.style.visibility = inFront ? "" : "hidden"
})
.pathPoints(b => b.points)
.pathPointLat(p => p[0])
.pathPointLng(p => p[1])
.pathPointAlt(0.0015)
.pathColor(() => "rgba(255,255,255,0.32)")
.pathStroke(null)
.pathTransitionDuration(0)
.globeImageUrl(textures.day)
sharpen(globe)
loadNight()
loadCountries()
const controls = globe.controls()
controls.autoRotateSpeed = 0.35
controls.enableDamping = true
controls.addEventListener("start", () => {
state.interacting = true
wake()
})
controls.addEventListener("end", () => {
state.interacting = false
wake(1500)
})
listen(state.element, "pointermove", () => wake(1000))
globe.pointOfView({ lat: 30, lng: 10, altitude: 2.6 * narrowness() }, 0)
state.timers.push(setInterval(() => {
if (!state.focus)
aimSun(sunAt(new Date()))
}, 30000))
applyTheme()
readRenderer()
countFrames()
drawPoints()
scheduleView()
pause(document.visibilityState !== "visible")
} catch (e) {
state.error = e.message
console.error(e)
window.logFromJs?.(e.message, "globe.build")
} finally {
if (state === current)
state.building = false
}
}
// The globe is a UV sphere: towards the poles its triangles narrow to slivers meeting at one point, and texture
// coordinates interpolated across them pinch the map into a star around the axis. Each pixel computes its own instead,
// from its exact point on the sphere (the inverse of three.js SphereGeometry's mapping), so the map is drawn the same
// everywhere. The mipmap level comes from gradients taken on whichever of two longitude ranges has no jump at that pixel,
// and the map wraps around horizontally (keepSharp), so the 180° meridian shows no seam; anisotropic filtering keeps
// high latitudes sharp at grazing angles, at 8× at most: sharper than that is barely visible and costs on phones.
// The Sun replaces the scene's lights: the day map where it is up, shaded by its height (cosine of its zenith angle,
// eased so the low sun does not go black at once) and scaled by the Earth–Sun distance; where it is down, the night
// map's city lights, warmed to sodium's colour, over a dim trace of that map's land; the two blended across twilight,
// from 7° below the horizon to 6° above, with a faint warm band along the terminator.
function sharpen(globe) {
const material = globe.globeMaterial()
material.onBeforeCompile = shader => {
Object.assign(shader.uniforms, state.sunUniforms)
shader.vertexShader = shader.vertexShader
.replace("#include <common>", "#include <common>\nvarying vec3 vSpherePoint;")
.replace("#include <begin_vertex>", "#include <begin_vertex>\nvSpherePoint = position;")
shader.fragmentShader = shader.fragmentShader
.replace("#include <common>", `#include <common>
varying vec3 vSpherePoint;
uniform vec3 sunDirection;
uniform float sunIntensity;
uniform sampler2D nightMap;
uniform float nightReady;`)
.replace("#include <opaque_fragment>", `
#ifdef USE_MAP
gl_FragColor = vec4(earthColor, diffuseColor.a);
#else
#include <opaque_fragment>
#endif`)
.replace("#include <map_fragment>", `
vec3 earthColor = vec3(0.0);
#ifdef USE_MAP
vec3 spherePoint = normalize(vSpherePoint);
float sphereU = atan(spherePoint.z, -spherePoint.x) / (2.0 * PI);
float sphereV = 1.0 - acos(clamp(spherePoint.y, -1.0, 1.0)) / PI;
float uWhole = fract(sphereU);
float uShifted = fract(sphereU + 0.5) - 0.5;
vec2 gradientX = vec2(dFdx(uWhole), dFdx(sphereV));
vec2 gradientY = vec2(dFdy(uWhole), dFdy(sphereV));
float shiftedX = dFdx(uShifted);
float shiftedY = dFdy(uShifted);
if (abs(shiftedX) + abs(shiftedY) < abs(gradientX.x) + abs(gradientY.x)) {
gradientX.x = shiftedX;
gradientY.x = shiftedY;
}
vec4 sampledDiffuseColor = textureGrad(map, vec2(uWhole, sphereV), gradientX, gradientY);
diffuseColor *= sampledDiffuseColor;
vec3 nightSample = textureGrad(nightMap, vec2(uWhole, sphereV), gradientX, gradientY).rgb * nightReady;
float glow = smoothstep(0.03, 0.12, dot(nightSample, vec3(0.2126, 0.7152, 0.0722)));
vec3 cityLights = nightSample * glow * vec3(2.6, 2.1, 1.4);
float sunHeight = dot(spherePoint, sunDirection);
float daylight = smoothstep(-0.12, 0.10, sunHeight);
vec3 dayColor = diffuseColor.rgb * sunIntensity * (0.10 + 0.90 * pow(max(sunHeight, 0.0), 0.7));
vec3 nightColor = cityLights + nightSample * 0.35 + diffuseColor.rgb * 0.015;
float terminator = exp(-pow(sunHeight / 0.05, 2.0));
earthColor = mix(nightColor, dayColor, daylight) + vec3(0.50, 0.22, 0.06) * terminator * 0.05;
#endif`)
}
material.customProgramCacheKey = () => "privapub-sunlit-sphere"
material.needsUpdate = true
state.anisotropy = Math.min(8, globe.renderer().capabilities.getMaxAnisotropy())
}
// Both maps wrap around horizontally, so filtering at the 180° meridian blends the map's two edges instead of clamping
// each, and get anisotropic filtering.
const RepeatWrapping = 1000//three.js's RepeatWrapping: the bundle does not expose THREE
function keepSharp() {
const map = state?.globe?.globeMaterial().map
if (!map)
return
if (map.anisotropy !== state.anisotropy || map.wrapS !== RepeatWrapping) {
map.anisotropy = state.anisotropy
map.wrapS = RepeatWrapping
map.needsUpdate = true
wake(500)
}
// the night map is a texture of the same kind as the day map globe.gl loaded (the bundle does not expose THREE)
if (state.nightImage?.complete && !state.sunUniforms.nightMap.value) {
const night = new map.constructor(state.nightImage)
night.colorSpace = map.colorSpace
night.anisotropy = state.anisotropy
night.wrapS = RepeatWrapping
night.needsUpdate = true
state.sunUniforms.nightMap.value = night
state.sunUniforms.nightReady.value = 1
wake(500)
}
}
function loadNight() {
const image = new Image()
image.decoding = "async"
image.onload = () => {
state.nightImage = image
}
image.src = textures.night
}
// The Sun moves to a new moment: its subsolar point travels there over about a second (the shorter way round), or
// jumps with reduced motion.
function aimSun(sun) {
state.sun = sun
state.sunUniforms.sunIntensity.value = sun.irradiance
if (reducedMotion.matches)
state.sunPoint = { lat: sun.lat, lng: sun.lng }
state.sunUniforms.sunDirection.value = directionOf(state.sunPoint)
// one frame for the new irradiance; stepSun keeps the globe drawing while the Sun travels
wake(100)
state.reference?.invokeMethodAsync("SunChanged").catch(() => { })
}
// Called every frame: eases the subsolar point towards the Sun's.
function stepSun() {
const point = state.sunPoint
const dLat = state.sun.lat - point.lat
const dLng = ((state.sun.lng - point.lng + 540) % 360) - 180
if (Math.abs(dLat) < 0.02 && Math.abs(dLng) < 0.02) {
if (point.lat !== state.sun.lat || point.lng !== state.sun.lng) {
state.sunPoint = { lat: state.sun.lat, lng: state.sun.lng }
state.sunUniforms.sunDirection.value = directionOf(state.sunPoint)
}
return
}
const k = Math.abs(dLat) < 0.5 && Math.abs(dLng) < 0.5 ? 1 : 0.12
state.sunPoint = { lat: point.lat + dLat * k, lng: point.lng + dLng * k }
state.sunUniforms.sunDirection.value = directionOf(state.sunPoint)
wake(300)
}
// The moment a post was written (its card's data-post-at), and its place when it has one (its own, or its server's
// before a CDN), while it is hovered, focused or pinned; otherwise now.
function focusOn(key) {
const card = key ? state.scroller?.querySelector(`[data-post-id="${CSS.escape(key)}"]`) : null
const at = card?.dataset.postAt ? new Date(card.dataset.postAt) : null
if (!at || Number.isNaN(at.getTime())) {
if (state.focus) {
state.focus = null
aimSun(sunAt(new Date()))
}
return
}
if (state.focus?.key === key)
return
const post = state.points.get(key)
const lat = placed(post) ? post.lat : post?.beforeLat
const lng = placed(post) ? post.lng : post?.beforeLng
state.focus = { key, at, lat, lng, label: post?.label ?? null }
aimSun(sunAt(at))
}
// Country names in the reader's language (Intl.DisplayNames), Natural Earth's English names when the browser has none.
function regionNames(language) {
try {
return new Intl.DisplayNames([language || navigator.language, "en"], { type: "region" })
} catch {
return null
}
}
async function loadCountries() {
try {
const response = await fetch(countriesUrl)
const data = await response.json()
if (!state?.globe)
return
state.borders = data.borders.map(line => {
const points = []
for (let i = 0; i < line.length; i += 2)
points.push([line[i + 1], line[i]])
return { points }
})
state.countries = data.countries.map(c => ({ kind: "country", ...c }))
state.globe.pathsData(state.borders)
drawPoints()
placeLabels(true)
wake(500)
} catch (e) {
console.error(e)
window.logFromJs?.(e.message, "globe.loadCountries")
}
}
function countryLabel(country) {
const element = document.createElement("div")
element.className = "globe-country"
element.style.visibility = "hidden"
let name = country.name
try {
name = (country.code && state.names?.of(country.code)) || country.name
} catch {
}
element.textContent = name
state.labelOf.set(country, element)
state.labelKey = null
return element
}
// How many pixels a degree of the surface spans under the camera: the surface there is altitude globe radii away, and a
// degree is a 180/π-th of a radius.
function pixelsPerDegree(altitude) {
const { height } = state.element.getBoundingClientRect()
const fov = (state.globe.camera().fov ?? 50) * Math.PI / 180
return height / (2 * Math.tan(fov / 2) * Math.max(0.01, altitude)) * Math.PI / 180
}
// Which country names show, and how large, whenever the camera moved (at most every 100 ms): largest countries first,
// each where its polygon spans at least 34 px on screen (less towards the globe's edge, which foreshortens it), away
// from the edge, and clear of the names already placed. Names grow from 9 to 16 px with their country and fade in over
// their first pixels, so they do not pop.
function placeLabels(force = false) {
if (!state?.globe || state.labelOf.size === 0)
return
const camera = state.globe.pointOfView()
const { width, height } = state.element.getBoundingClientRect()
const key = `${camera.lat.toFixed(2)},${camera.lng.toFixed(2)},${camera.altitude.toFixed(3)},${width}x${height}`
const now = performance.now()
if (!force && (key === state.labelKey || now - state.labelsAt < 100))
return
state.labelKey = key
state.labelsAt = now
const perDegree = pixelsPerDegree(camera.altitude)
const horizon = 1 / (1 + camera.altitude)
const view = unit(camera.lat, camera.lng)
const taken = []
for (const country of state.countries) {
const element = state.labelOf.get(country)
if (!element)
continue
const point = unit(country.lat, country.lng)
const facing = (view[0] * point[0] + view[1] * point[1] + view[2] * point[2] - horizon) / (1 - horizon)
const pixels = country.size * perDegree * Math.sqrt(Math.max(facing, 0))
let shown = facing > 0.2 && pixels >= 34
if (shown) {
const size = Math.max(9, Math.min(16, 8 + pixels / 20))
const at = state.globe.getScreenCoords(country.lat, country.lng, 0.004)
const halfWidth = element.textContent.length * size * 0.3 + 3
const halfHeight = size * 0.6 + 2
const box = [at.x - halfWidth, at.y - halfHeight, at.x + halfWidth, at.y + halfHeight]
shown = !taken.some(b => box[0] < b[2] && box[2] > b[0] && box[1] < b[3] && box[3] > b[1])
if (shown) {
taken.push(box)
element.style.fontSize = `${size.toFixed(1)}px`
element.style.opacity = Math.min(1, 0.45 + (pixels - 34) / 50).toFixed(2)
}
}
element.style.visibility = shown ? "" : "hidden"
}
state.countryNames = taken.length
}
function unit(lat, lng) {
const φ = lat * Math.PI / 180, λ = lng * Math.PI / 180
return [Math.cos(φ) * Math.cos(λ), Math.cos(φ) * Math.sin(λ), Math.sin(φ)]
}
// Which cards are in view: an IntersectionObserver on every [data-post-id] of the scroll container, re-attached as
// the list changes; hover by delegation on the container.
function watchCards() {
const scroller = state.scroller
if (!scroller)
return
const visibility = new IntersectionObserver(entries => {
for (const entry of entries) {
const key = entry.target.dataset.postId
if (entry.isIntersecting)
state.visible.add(key)
else
state.visible.delete(key)
}
scheduleView()
}, { root: scroller, threshold: 0.35 })
const observeAll = () => scroller.querySelectorAll("[data-post-id]").forEach(card => visibility.observe(card))
observeAll()
const changes = new MutationObserver(mutations => {
for (const mutation of mutations)
for (const node of mutation.removedNodes)
if (node.nodeType === 1 && node.dataset?.postId)
state.visible.delete(node.dataset.postId)
observeAll()
scheduleView()
})
changes.observe(scroller, { childList: true, subtree: true })
state.observers.push(visibility, changes)
listen(scroller, "mouseover", event => {
const card = event.target.closest?.("[data-post-id]")
if (card && card.dataset.postId !== state.hovered)
hover(card.dataset.postId)
})
listen(scroller, "mouseleave", () => hover(null))
listen(scroller, "focusin", event => {
const card = event.target.closest?.("[data-post-id]")
if (card && card.dataset.postId !== state.hovered)
hover(card.dataset.postId)
})
listen(scroller, "focusout", event => {
if (!event.relatedTarget?.closest?.("[data-post-id]") && !scroller.matches(":hover"))
hover(null)
})
// a click on a card (not on its links or controls) pins it: the globe keeps its moment and place until it is
// clicked again or another card is pinned
listen(scroller, "click", event => {
const card = event.target.closest?.("[data-post-id]")
if (!card || event.target.closest("a, button, input, textarea, select, label, summary, video, audio, [role=button]"))
return
const key = card.dataset.postId
scroller.querySelectorAll("[data-globe-pinned]").forEach(c => c.removeAttribute("data-globe-pinned"))
state.pinned = state.pinned === key ? null : key
if (state.pinned)
card.setAttribute("data-globe-pinned", "")
state.hovered = null
hover(key)
})
listen(scroller, "mouseout", event => {
const from = event.target.closest?.("[data-post-id]")
const to = event.relatedTarget?.closest?.("[data-post-id]")
if (from && !to)
hover(null)
})
}
function watchTheme() {
const themeObserver = new MutationObserver(() => applyTheme())
themeObserver.observe(document.documentElement, { attributes: true, attributeFilter: ["data-theme", "style", "class"] })
state.observers.push(themeObserver)
const scheme = matchMedia("(prefers-color-scheme: dark)")
listen(scheme, "change", () => applyTheme())
}
function watchVisibility() {
listen(document, "visibilitychange", () => pause(document.visibilityState !== "visible" || !hasSize()))
listen(reducedMotion, "change", () => scheduleView())
}
function listen(target, type, listener) {
target.addEventListener(type, listener)
state.listeners.push([target, type, listener])
}
function hasSize() {
const { width, height } = state.element.getBoundingClientRect()
return width >= 10 && height >= 10
}
function pause(paused) {
if (!state?.globe || state.paused === paused)
return
state.paused = paused
render()
}
// globe.gl draws every frame; this keeps its loop running only while the globe is shown and something moves.
function render() {
const run = !state.paused && !state.idle
if (run === state.running)
return
state.running = run
if (run)
state.globe.resumeAnimation()
else
state.globe.pauseAnimation()
}
// Something is about to move: draw for at least ms more.
function wake(ms = 1500) {
if (!state?.globe)
return
state.awakeUntil = Math.max(state.awakeUntil, performance.now() + ms)
if (state.idle) {
state.idle = false
render()
}
}
// Checked every second: nothing hovered, dragged, rotating or flying, so the last frame can stay on screen.
function settle() {
if (!state?.globe || state.idle)
return
if (state.hovered || state.interacting || state.globe.controls().autoRotate || performance.now() < state.awakeUntil)
return
state.idle = true
render()
}
function applyTheme() {
if (!state?.globe)
return
state.colours = null
state.globe.atmosphereColor(colour("server", 1))
drawPoints()
wake(2000)
}
// The theme's colours, resolved to rgb (the tokens are hsl() of CSS variables, which three.js cannot read).
function colour(kind, alpha = 0.95) {
state.colours ??= (() => {
const probe = document.createElement("span")
probe.style.display = "none"
document.body.appendChild(probe)
const read = token => {
probe.style.color = `var(${token})`
return getComputedStyle(probe).color
}
const colours = {
server: read("--color-primary"),
place: read("--color-accent"),
country: read("--color-secondary"),
nearyou: read("--color-success"),
self: read("--color-base-content")
}
probe.remove()
return colours
})()
const rgb = (state.colours[kind] ?? state.colours.server).match(/[\d.]+/g)?.slice(0, 3) ?? [128, 128, 128]
return `rgba(${rgb.join(",")},${alpha})`
}
// A post with a place on Earth (not a CDN-fronted server's).
function placed(post) {
return !!post && post.src !== "cdn"
}
// The CDN groups, each at its own longitude on a ring at 68°N, ordered by key so they keep their places.
function cdnGroups() {
const byKey = new Map()
for (const post of state.points.values()) {
if (post.src !== "cdn")
continue
const group = byKey.get(post.cdn) ?? { key: post.cdn, name: post.label, hosts: new Set(), count: 0 }
group.count++
if (post.host)
group.hosts.add(post.host)
byKey.set(post.cdn, group)
}
const groups = [...byKey.values()].sort((a, b) => a.key.localeCompare(b.key))
groups.forEach((group, i) => {
group.lat = 68
group.lng = -180 + (i + 0.5) * 360 / groups.length
})
return groups
}
// Posts at the same place are one point; PrivaPub's own server is a point of its own.
function aggregate() {
const byPlace = new Map()
for (const post of state.points.values()) {
if (!placed(post))
continue
const kind = post.src === "event" ? "place" : post.src
const id = `${kind}:${post.lat.toFixed(2)},${post.lng.toFixed(2)}`
const point = byPlace.get(id) ?? { lat: post.lat, lng: post.lng, src: kind, label: post.label, hosts: new Set(), count: 0 }
point.count++
if (post.host)
point.hosts.add(post.host)
byPlace.set(id, point)
}
const points = [...byPlace.values()]
if (state.self)
points.push({ lat: state.self.lat, lng: state.self.lng, src: "self", label: state.self.label, hosts: new Set([state.self.host]), count: 1 })
return points
}
function drawPoints() {
if (!state?.globe)
return
state.groups = cdnGroups()
state.globe.pointsData(aggregate())
state.globe.htmlElementsData([...state.groups.map(g => ({ kind: "cdn", ...g })), ...state.countries])
drawRings()
}
function cdnLabel(group) {
const element = document.createElement("div")
element.className = "globe-cdn"
element.textContent = `☁ ${group.name} · ${group.count}`
element.title = [...group.hosts].slice(0, 10).join("\n")
return element
}
function label(point) {
const escape = text => String(text ?? "").replace(/[&<>"']/g, c => ({ "&": "&amp;", "<": "&lt;", ">": "&gt;", '"': "&quot;", "'": "&#39;" })[c])
const hosts = [...point.hosts].slice(0, 4).map(escape).join("<br>")
const more = point.hosts.size > 4 ? `<br>+${point.hosts.size - 4}` : ""
return `<div class="globe-label"><b>${escape(point.label || "")}</b><br>${hosts}${more}` +
`<br><span>${point.count} · ${escape(point.src)} · ${point.lat.toFixed(2)}, ${point.lng.toFixed(2)}</span></div>`
}
// The pulse under the hovered post, and the reach of located posts around the reader.
function drawRings() {
if (!state?.globe)
return
const rings = []
const hovered = state.hovered && state.points.get(state.hovered)
if (placed(hovered))
rings.push({ lat: hovered.lat, lng: hovered.lng, radius: 4, speed: 3, period: reducedMotion.matches ? 100000 : 900, colour: colour(hovered.src, 1) })
else if (hovered && Number.isFinite(hovered.beforeLat))
rings.push({ lat: hovered.beforeLat, lng: hovered.beforeLng, radius: 3, speed: 1.5, period: reducedMotion.matches ? 100000 : 1400, colour: colour("country", 1) })
const reach = Math.max(0, ...[...state.points.values()].filter(p => p.src === "nearyou").map(p => p.range ?? 0))
const reader = [...state.points.values()].find(p => p.src === "nearyou")
if (reader && reach > 0)
rings.push({ lat: reader.lat, lng: reader.lng, radius: reach / 111, speed: reach / 111 / 2, period: reducedMotion.matches ? 100000 : 2400, colour: colour("nearyou", 0.8) })
state.globe.ringsData(rings)
}
function hover(key) {
key ??= state?.pinned
if (!state?.globe || state.hovered === key)
return
state.hovered = key
wake(1300)
const post = key && state.points.get(key)
focusOn(key)
drawRings()
if (!post) {
state.globe.arcsData([])
fly(state.view, 900)
return
}
if (!placed(post)) {
const group = state.groups?.find(g => g.key === post.cdn)
state.globe.arcsData(group && state.self ? [{ startLat: state.self.lat, startLng: state.self.lng, endLat: group.lat, endLng: group.lng }] : [])
const target = Number.isFinite(post.beforeLat) ? { lat: post.beforeLat, lng: post.beforeLng } : group
if (target && distance(state.globe.pointOfView(), target) > 2500)
fly({ lat: target.lat, lng: target.lng, altitude: state.globe.pointOfView().altitude }, 900)
return
}
const from = post.src === "place" || post.src === "event"
? (Number.isFinite(post.serverLat) ? { lat: post.serverLat, lng: post.serverLng } : state.self)
: state.self
state.globe.arcsData(from && distance(from, post) > 30
? [{ startLat: from.lat, startLng: from.lng, endLat: post.lat, endLng: post.lng }]
: [])
const camera = state.globe.pointOfView()
if (distance(camera, post) > 2500)
fly({ lat: post.lat, lng: post.lng, altitude: camera.altitude }, 900)
}
let viewTimer = null
function scheduleView() {
clearTimeout(viewTimer)
viewTimer = setTimeout(updateView, 250)
}
// The spherical mean of the located posts in view, and an altitude that fits their spread.
function updateView() {
if (!state?.globe)
return
const located = [...state.visible].map(key => state.points.get(key)).filter(placed)
const controls = state.globe.controls()
if (located.length === 0) {
state.view = null
state.spreadKm = 0
controls.autoRotate = !reducedMotion.matches
wake()
return
}
controls.autoRotate = false
let x = 0, y = 0, z = 0
for (const p of located) {
const lat = p.lat * Math.PI / 180, lng = p.lng * Math.PI / 180
x += Math.cos(lat) * Math.cos(lng)
y += Math.cos(lat) * Math.sin(lng)
z += Math.sin(lat)
}
const mean = {
lat: Math.atan2(z, Math.hypot(x, y)) * 180 / Math.PI,
lng: Math.atan2(y, x) * 180 / Math.PI
}
state.spreadKm = Math.max(0, ...located.map(p => distance(mean, p)))
mean.altitude = Math.min(3.6, (1.5 + state.spreadKm / 3500) * narrowness())
state.view = mean
if (!state.hovered)
fly(mean, 1200)
}
function fly(view, ms) {
if (!view || !state?.globe)
return
wake((reducedMotion.matches ? 0 : ms) + 400)
state.globe.pointOfView(view, reducedMotion.matches ? 0 : ms)
}
// A column taller than wide shows less of the globe across: the camera moves back to keep it whole.
function narrowness() {
const { width, height } = state.element.getBoundingClientRect()
return width > 0 && height > width ? Math.min(1.8, height / width) : 1
}
// Great-circle distance in kilometres.
function distance(a, b) {
const toRadians = degrees => degrees * Math.PI / 180
const dLat = toRadians(b.lat - a.lat), dLng = toRadians(b.lng - a.lng)
const h = Math.sin(dLat / 2) ** 2 + Math.cos(toRadians(a.lat)) * Math.cos(toRadians(b.lat)) * Math.sin(dLng / 2) ** 2
return 2 * 6371 * Math.asin(Math.min(1, Math.sqrt(h)))
}
function readRenderer() {
try {
const gl = state.globe.renderer().getContext()
const info = gl.getExtension("WEBGL_debug_renderer_info")
state.renderer = info ? gl.getParameter(info.UNMASKED_RENDERER_WEBGL) : gl.getParameter(gl.RENDERER)
} catch {
state.renderer = null
}
}
// Frames per second, counted over each second while the globe renders.
function countFrames() {
const current = state
const tick = () => {
if (state !== current)
return
if (state.running)
state.frames++
keepSharp()
stepSun()
placeLabels()
requestAnimationFrame(tick)
}
requestAnimationFrame(tick)
state.timers.push(setInterval(() => {
state.fps = state.running ? state.frames : 0
state.frames = 0
settle()
}, 1000))
}
function round(value, digits) {
return Number.isFinite(value) ? Number(value.toFixed(digits)) : null
}