45 lines
1.7 KiB
Plaintext
45 lines
1.7 KiB
Plaintext
@inherits DComponentBase
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@* daisyUI Collapse: https://daisyui.com/components/collapse/ . The open state lives in C# (@bind-IsOpen) and is
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rendered with collapse-open / collapse-close; clicking the header (or Enter/Space on it) toggles it. neo-raised
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gives it the neumorphic panel look (see Styles/neo.css for why it isn't a @utility override). *@
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<div @attributes="AdditionalAttributes" class="@CssClass">
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<div class="@Cx("collapse-title", Disabled ? "cursor-not-allowed" : "cursor-pointer", HeaderClass)" role="button"
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tabindex="@(Disabled ? "-1" : "0")" aria-expanded="@(IsOpen ? "true" : "false")" aria-disabled="@(Disabled ? "true" : null)"
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@onclick="Toggle" @onkeydown="OnKeyDown">
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@Header
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</div>
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<div class="@Cx("collapse-content", ContentClass)">
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@ChildContent
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</div>
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</div>
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@code {
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[Parameter] public RenderFragment Header { get; set; }
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[Parameter] public RenderFragment ChildContent { get; set; }
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[Parameter] public bool IsOpen { get; set; }
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[Parameter] public EventCallback<bool> IsOpenChanged { get; set; }
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[Parameter] public DCollapseIcon Icon { get; set; }
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[Parameter] public bool Disabled { get; set; }
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[Parameter] public string HeaderClass { get; set; }
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[Parameter] public string ContentClass { get; set; }
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string CssClass => Cx("collapse neo-raised", IconClass, IsOpen ? "collapse-open" : "collapse-close", Class);
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string IconClass => Icon switch
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{
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DCollapseIcon.Arrow => "collapse-arrow",
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DCollapseIcon.Plus => "collapse-plus",
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_ => null
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};
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async Task Toggle()
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{
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if (Disabled)
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return;
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IsOpen = !IsOpen;
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await IsOpenChanged.InvokeAsync(IsOpen);
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}
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Task OnKeyDown(KeyboardEventArgs e) => e.Key is "Enter" or " " ? Toggle() : Task.CompletedTask;
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}
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