Back closes what is open

On a phone the Back button left the page under an open menu, sheet or dialog. An open overlay now says so (new
IDOverlayHost, cascaded by MainLayout; OverlayService keeps them newest last): DModal and DDropdown through the
cascade, so the D components stay free of app services, and the nav menu, PhoneSheet and the full-screen globe through
the service. MainLayout's location-changing handler lets Back close the newest overlay instead of leaving the page; a
link followed or the app's own navigation (signing out after its question, say) closes them all and goes on. Blazor
can't tell Back from the app's navigation, so a capture-phase popstate listener in main.js marks Back
(AppStatusService.TookBack). No history entries are pushed. Phone flow: Back closes the menu, a card's More sheet, the
composer and the full-screen globe one after another without leaving the feed, and with nothing open goes back.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LsXgEaXee4GCU1hwYgPJXw
This commit is contained in:
thepraandClaude Opus 5.5 committed 2026-10-06 23:49:49 +02:00
1 parent 5522fe4fbb
commit f1ac5eaad2
12 files changed
+286 -13

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+25
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@@ -1,4 +1,5 @@
@inherits DComponentBase @inherits DComponentBase
@implements IDisposable
@* daisyUI Dropdown: https://daisyui.com/components/dropdown/ . The open state lives in C# (@bind-IsOpen): @* daisyUI Dropdown: https://daisyui.com/components/dropdown/ . The open state lives in C# (@bind-IsOpen):
dropdown-open shows the content and dropdown-close keeps the focus-within rule from showing it while closed. dropdown-open shows the content and dropdown-close keeps the focus-within rule from showing it while closed.
@@ -42,8 +43,12 @@
+ "max-md:overflow-y-auto max-md:overscroll-contain max-md:rounded-b-none max-md:translate-none max-md:scale-100 " + "max-md:overflow-y-auto max-md:overscroll-contain max-md:rounded-b-none max-md:translate-none max-md:scale-100 "
+ "max-md:p-3 max-md:pb-[max(0.75rem,env(safe-area-inset-bottom))]"; + "max-md:p-3 max-md:pb-[max(0.75rem,env(safe-area-inset-bottom))]";
/// <summary>Where it says it is open, so the Back button closes it (cascaded by the app; none, none said).</summary>
[CascadingParameter] IDOverlayHost Overlays { get; set; }
ElementReference trigger; ElementReference trigger;
ElementReference content; ElementReference content;
IDisposable overlay;
bool focusContent; bool focusContent;
bool focusTrigger; bool focusTrigger;
@@ -65,6 +70,25 @@
_ => null _ => null
}; };
protected override void OnParametersSet() => TrackOverlay();
void TrackOverlay()
{
if (IsOpen && overlay is null)
overlay = Overlays?.Open(() => InvokeAsync(async () =>
{
await SetOpen(false, true);
StateHasChanged();
}));
else if (!IsOpen && overlay is not null)
{
overlay.Dispose();
overlay = null;
}
}
public void Dispose() => overlay?.Dispose();
protected override async Task OnAfterRenderAsync(bool firstRender) protected override async Task OnAfterRenderAsync(bool firstRender)
{ {
if (focusContent) if (focusContent)
@@ -93,6 +117,7 @@
focusContent = isOpen && !IsOpen; focusContent = isOpen && !IsOpen;
focusTrigger = !isOpen && IsOpen && giveFocusBack; focusTrigger = !isOpen && IsOpen && giveFocusBack;
IsOpen = isOpen; IsOpen = isOpen;
TrackOverlay();
await IsOpenChanged.InvokeAsync(isOpen); await IsOpenChanged.InvokeAsync(isOpen);
} }
} }
+24
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@@ -1,4 +1,5 @@
@inherits DComponentBase @inherits DComponentBase
@implements IDisposable
@* daisyUI Modal: https://daisyui.com/components/modal/ . Always rendered; the open state lives in C# (@bind-IsOpen) @* daisyUI Modal: https://daisyui.com/components/modal/ . Always rendered; the open state lives in C# (@bind-IsOpen)
and shows as modal-open. On opening, the box takes the focus (Blazor's FocusAsync) so that Escape, handled on the and shows as modal-open. On opening, the box takes the focus (Blazor's FocusAsync) so that Escape, handled on the
@@ -58,7 +59,11 @@
[Parameter] public bool ShowClose { get; set; } = true; [Parameter] public bool ShowClose { get; set; } = true;
[Parameter] public string BoxClass { get; set; } [Parameter] public string BoxClass { get; set; }
/// <summary>Where it says it is open, so the Back button closes it (cascaded by the app; none, none said).</summary>
[CascadingParameter] IDOverlayHost Overlays { get; set; }
readonly string uid = "d" + Guid.NewGuid().ToString("N")[..8]; readonly string uid = "d" + Guid.NewGuid().ToString("N")[..8];
IDisposable overlay;
ElementReference box; ElementReference box;
bool wasOpen; bool wasOpen;
bool focusPending; bool focusPending;
@@ -80,8 +85,26 @@
if (IsOpen && !wasOpen) if (IsOpen && !wasOpen)
focusPending = true; focusPending = true;
wasOpen = IsOpen; wasOpen = IsOpen;
TrackOverlay();
} }
void TrackOverlay()
{
if (IsOpen && overlay is null)
overlay = Overlays?.Open(() => InvokeAsync(async () =>
{
await SetOpen(false);
StateHasChanged();
}));
else if (!IsOpen && overlay is not null)
{
overlay.Dispose();
overlay = null;
}
}
public void Dispose() => overlay?.Dispose();
protected override async Task OnAfterRenderAsync(bool firstRender) protected override async Task OnAfterRenderAsync(bool firstRender)
{ {
if (!focusPending) if (!focusPending)
@@ -98,6 +121,7 @@
{ {
IsOpen = isOpen; IsOpen = isOpen;
wasOpen = isOpen; wasOpen = isOpen;
TrackOverlay();
await IsOpenChanged.InvokeAsync(isOpen); await IsOpenChanged.InvokeAsync(isOpen);
} }
} }
+11
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@@ -0,0 +1,11 @@
namespace decePubClient.Components.Daisy;
/// <summary>
/// Where an open overlay (a dialog, a menu, a sheet) says it is open, so that the phone's Back button closes it instead
/// of leaving the page: Open registers how to close it and returns what ends the registration once it is closed. The
/// app cascades one (OverlayService, from MainLayout); a component without one simply doesn't register.
/// </summary>
public interface IDOverlayHost
{
IDisposable Open(Func<Task> close);
}
+16 -1
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@@ -82,8 +82,11 @@
[Parameter] public bool Expanded { get; set; } [Parameter] public bool Expanded { get; set; }
[Parameter] public EventCallback<bool> ExpandedChanged { get; set; } [Parameter] public EventCallback<bool> ExpandedChanged { get; set; }
[Inject] OverlayService Overlays { get; set; }
ElementReference closeButton; ElementReference closeButton;
ElementReference expandButton; ElementReference expandButton;
IDisposable overlay;
bool focusClose; bool focusClose;
bool focusExpand; bool focusExpand;
@@ -115,7 +118,18 @@
protected override void OnInitialized() => IsLoading = false; protected override void OnInitialized() => IsLoading = false;
protected override void OnParametersSet() => postsHandedOver = true; protected override void OnParametersSet()
{
postsHandedOver = true;
// full screen, the Back button closes it
if (Expanded && overlay is null)
overlay = Overlays.Open(() => InvokeAsync(Close));
else if (!Expanded && overlay is not null)
{
overlay.Dispose();
overlay = null;
}
}
protected override async Task OnAfterRenderAsync(bool firstRender) protected override async Task OnAfterRenderAsync(bool firstRender)
{ {
@@ -323,6 +337,7 @@
public override async ValueTask DisposeAsync() public override async ValueTask DisposeAsync()
{ {
overlay?.Dispose();
await cancellation.CancelAsync(); await cancellation.CancelAsync();
cancellation.Dispose(); cancellation.Dispose();
statsTimer?.Dispose(); statsTimer?.Dispose();
+22
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@@ -29,8 +29,30 @@
[Parameter] public RenderFragment ChildContent { get; set; } [Parameter] public RenderFragment ChildContent { get; set; }
[Parameter] public string Class { get; set; } [Parameter] public string Class { get; set; }
[Inject] OverlayService Overlays { get; set; }
IDisposable overlay;
protected override void OnInitialized() => IsLoading = false; protected override void OnInitialized() => IsLoading = false;
// open, the Back button closes it
protected override void OnParametersSet()
{
if (IsOpen && overlay is null)
overlay = Overlays.Open(() => InvokeAsync(Close));
else if (!IsOpen && overlay is not null)
{
overlay.Dispose();
overlay = null;
}
}
public override async ValueTask DisposeAsync()
{
overlay?.Dispose();
await base.DisposeAsync();
}
Task Close() => OnClose.InvokeAsync(); Task Close() => OnClose.InvokeAsync();
Task OnKeyDown(KeyboardEventArgs e) => e.Key == "Escape" ? Close() : Task.CompletedTask; Task OnKeyDown(KeyboardEventArgs e) => e.Key == "Escape" ? Close() : Task.CompletedTask;
+1
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@@ -51,6 +51,7 @@ builder.Services.AddOptions()
.AddScoped<StreamingService>() .AddScoped<StreamingService>()
.AddScoped<PublicNoticeService>() .AddScoped<PublicNoticeService>()
.AddScoped<ConfirmService>() .AddScoped<ConfirmService>()
.AddScoped<OverlayService>()
.AddScoped<MediaService>() .AddScoped<MediaService>()
.AddScoped<GroupService>() .AddScoped<GroupService>()
.AddScoped<InstanceService>() .AddScoped<InstanceService>()
+3
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@@ -42,6 +42,9 @@ public class AppStatusService(IJSRuntime jsRuntime)
public bool IsMobileMedia() => JsSyncRuntime.Invoke<bool>("isMobileMedia"); public bool IsMobileMedia() => JsSyncRuntime.Invoke<bool>("isMobileMedia");
// whether the navigation being decided came from the Back (or Forward) button
public bool TookBack() => JsSyncRuntime.Invoke<bool>("tookBack");
// whether the pointer can hover (a mouse); a touch screen can't, so what shows on hover there opens on a tap // whether the pointer can hover (a mouse); a touch screen can't, so what shows on hover there opens on a tap
public bool CanHover() => JsSyncRuntime.Invoke<bool>("canHover"); public bool CanHover() => JsSyncRuntime.Invoke<bool>("canHover");
+64
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@@ -0,0 +1,64 @@
using decePubClient.Components.Daisy;
namespace decePubClient.Services
{
/// <summary>
/// The overlays open now, newest last (IDOverlayHost): MainLayout closes the newest when the Back button is pressed
/// while one is open, and all of them when the app goes elsewhere.
/// </summary>
public class OverlayService : IDOverlayHost
{
readonly List<Entry> open = [];
public bool HasOpen
{
get
{
lock (open)
return open.Count > 0;
}
}
public IDisposable Open(Func<Task> close)
{
var entry = new Entry(this, close);
lock (open)
open.Add(entry);
return entry;
}
public async Task CloseTop(CancellationToken cancellationToken = default)
{
Entry top;
lock (open)
top = open.LastOrDefault();
if (top is null)
return;
top.Dispose();
await top.Close();
}
public async Task CloseAll(CancellationToken cancellationToken = default)
{
Entry[] all;
lock (open)
{
all = [.. open];
open.Clear();
}
foreach (var entry in all.Reverse())
await entry.Close();
}
sealed class Entry(OverlayService owner, Func<Task> close) : IDisposable
{
public Func<Task> Close { get; } = close;
public void Dispose()
{
lock (owner.open)
owner.open.Remove(this);
}
}
}
}
+38 -6
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@@ -1,6 +1,11 @@
@inherits LayoutComponentBase @inherits LayoutComponentBase
@implements IDisposable
<div class="relative flex flex-col md:flex-row w-full h-full"> @* The page and its menu. The overlays it holds (dialogs, menus, sheets: IDOverlayHost, cascaded) close with the phone's
Back button: while one is open, Back closes the newest instead of leaving the page; a link followed or the app's own
navigation closes them all and goes on. *@
<CascadingValue Value="(IDOverlayHost)Overlays" IsFixed="true">
<div class="relative flex flex-col md:flex-row w-full h-full">
<NavMenu /> <NavMenu />
<div class="block flex-1 relative w-full h-full"> <div class="block flex-1 relative w-full h-full">
@@ -8,8 +13,35 @@
@Body @Body
</div> </div>
</div> </div>
</div> </div>
<ToastHost /> <ToastHost />
<PublicNoticeHost /> <PublicNoticeHost />
<ConfirmHost /> <ConfirmHost />
</CascadingValue>
@code {
[Inject] OverlayService Overlays { get; set; }
[Inject] NavigationManager Navigation { get; set; }
[Inject] AppStatusService Status { get; set; }
IDisposable changing;
protected override void OnInitialized() => changing = Navigation.RegisterLocationChangingHandler(OnLocationChanging);
async ValueTask OnLocationChanging(LocationChangingContext context)
{
var back = !context.IsNavigationIntercepted && Status.TookBack();
if (!Overlays.HasOpen)
return;
if (back)
{
context.PreventNavigation();
await Overlays.CloseTop(context.CancellationToken);
return;
}
await Overlays.CloseAll(context.CancellationToken);
}
public void Dispose() => changing?.Dispose();
}
+27 -6
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@@ -141,7 +141,27 @@
@code { @code {
[Inject] ConfirmService Confirm { get; set; } [Inject] ConfirmService Confirm { get; set; }
[Inject] OverlayService Overlays { get; set; }
bool isMenuOpen; bool isMenuOpen;
IDisposable overlay;
// open, the Back button closes it
void SetMenu(bool open)
{
isMenuOpen = open;
if (open && overlay is null)
overlay = Overlays.Open(() => InvokeAsync(() =>
{
SetMenu(false);
StateHasChanged();
}));
else if (!open && overlay is not null)
{
overlay.Dispose();
overlay = null;
}
}
bool isPersonaMenuOpen; bool isPersonaMenuOpen;
string PersonaBackground => CascadingState.Persona?.Header is { Length: > 0 } header && !header.Contains("/missing-") string PersonaBackground => CascadingState.Persona?.Header is { Length: > 0 } header && !header.Contains("/missing-")
@@ -162,37 +182,38 @@
{ {
if (!isMenuOpen) if (!isMenuOpen)
return; return;
isMenuOpen = false; SetMenu(false);
InvokeAsync(StateHasChanged); InvokeAsync(StateHasChanged);
} }
void CloseMenu() => isMenuOpen = false; void CloseMenu() => SetMenu(false);
void OnKeyDown(KeyboardEventArgs e) void OnKeyDown(KeyboardEventArgs e)
{ {
if (e.Key == "Escape") if (e.Key == "Escape")
isMenuOpen = false; SetMenu(false);
} }
public override async ValueTask DisposeAsync() public override async ValueTask DisposeAsync()
{ {
Navigation.LocationChanged -= OnLocationChanged; Navigation.LocationChanged -= OnLocationChanged;
overlay?.Dispose();
await base.DisposeAsync(); await base.DisposeAsync();
} }
async Task SwitchPersona(string personaId) async Task SwitchPersona(string personaId)
{ {
isMenuOpen = false; SetMenu(false);
var result = await CascadingState.SwitchPersona(personaId); var result = await CascadingState.SwitchPersona(personaId);
if (result.IsInvalid) if (result.IsInvalid)
Toast.AddResponseError(result); Toast.AddResponseError(result);
} }
private void ToggleNavMenu() => isMenuOpen = !isMenuOpen; private void ToggleNavMenu() => SetMenu(!isMenuOpen);
async Task Logout() async Task Logout()
{ {
isMenuOpen = false; SetMenu(false);
if (!await Confirm.Ask(Localizer["Log out?"], Localizer["Every persona of this login is signed out on this device."], Localizer["Logout"], true)) if (!await Confirm.Ask(Localizer["Log out?"], Localizer["Every persona of this login is signed out on this device."], Localizer["Logout"], true))
return; return;
Navigation.NavigateTo("logout"); Navigation.NavigateTo("logout");
+45
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@@ -310,6 +310,51 @@ namespace decePubClient.E2E.Mobile
}); });
} }
// the Back button closes what is open, one at a time, and stays on the page
[Fact]
public async Task Back_closes_what_is_open()
{
await using var session = await SignIn.As(browser, Persona(), Phone);
await Flow(session, "back", async page =>
{
var home = page.Url;
// a page to go back to, so a Back that isn't held would leave the feed
await page.Locator("[data-nav-toggle]").TapAsync();
await page.Locator("[data-nav-panel] a[href='explore']").TapAsync();
await page.WaitForURLAsync(url => new Uri(url).AbsolutePath == "/explore");
await page.Locator("[data-nav-toggle]").TapAsync();
await page.Locator("[data-nav-panel] a[href='/']").First.TapAsync();
await page.WaitForURLAsync(url => new Uri(url).AbsolutePath == "/");
await page.Locator("#feed-scroll article[data-uri]").First.WaitForAsync();
async Task BackCloses(ILocator open, string what)
{
await Assertions.Expect(open).ToBeVisibleAsync();
await page.GoBackAsync();
await Assertions.Expect(open).ToBeHiddenAsync(new() { Timeout = 5000 });
Assert.True(new Uri(page.Url).AbsolutePath == "/", $"Back after the {what} left the feed for {page.Url}");
}
await page.Locator("[data-nav-toggle]").TapAsync();
await BackCloses(page.Locator("[data-nav-panel]"), "menu");
var card = Card(page, "footer [title='Other']");
await card.Locator("footer [title='Other'] > [role=button]").TapAsync();
await BackCloses(card.Locator(".dropdown-open > [data-sheet]"), "More sheet");
await page.Locator("[data-compose-open]").TapAsync();
await BackCloses(page.Locator("[data-sheet]:has(textarea[data-compose])"), "composer");
await page.Locator("button[title='Globe']").TapAsync();
await page.Locator("[data-globe-expand]").TapAsync();
await BackCloses(page.Locator("aside[role=dialog]"), "full-screen globe");
// with nothing open, Back leaves the feed as before
await page.GoBackAsync();
await page.WaitForURLAsync(url => new Uri(url).AbsolutePath == "/explore", new() { Timeout = 10000 });
});
}
static async Task<JsonNode> Latest(Pasture.Persona persona) => static async Task<JsonNode> Latest(Pasture.Persona persona) =>
(await PersonaApi.Call(persona, $"/api/v1/accounts/{persona.LocalId}/statuses?limit=1"))!.AsArray().FirstOrDefault(); (await PersonaApi.Call(persona, $"/api/v1/accounts/{persona.LocalId}/statuses?limit=1"))!.AsArray().FirstOrDefault();
} }
+10
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@@ -140,6 +140,16 @@ document.addEventListener("click", event => {
window.logFromJs(e.message, "openThread") window.logFromJs(e.message, "openThread")
} }
}) })
// The Back button (a popstate) as opposed to the app's own navigation: Blazor's location-changing handlers can't tell
// them apart, and MainLayout lets Back close an open overlay but lets the app's navigation through. Registered for the
// capture phase, so it runs before Blazor's own listener.
let backAt = 0
window.addEventListener("popstate", () => backAt = Date.now(), { capture: true })
window.tookBack = () => {
const back = Date.now() - backAt < 1000
backAt = 0
return back
}
window.canHover = () => { window.canHover = () => {
try { try {
return window.matchMedia("(hover: hover)").matches return window.matchMedia("(hover: hover)").matches