@inherits DComponentBase @implements IDisposable @* daisyUI Dropdown: https://daisyui.com/components/dropdown/ . The open state lives in C# (@bind-IsOpen): dropdown-open shows the content and dropdown-close keeps the focus-within rule from showing it while closed. While open, a transparent full-screen layer under the content closes it on an outside click; Escape closes it too. With Hover the CSS hover rule opens it instead. Opening moves the focus into the content (Blazor's FocusAsync), which also scrolls a menu cut off by its scroller into view; Escape or an outside click gives it back to the trigger. SheetOnNarrow makes the content a sheet rising from the bottom of a phone's screen (below md), over a dimmed page. *@
@Trigger
@if (IsOpen) { }
@ChildContent
@code { [Parameter] public RenderFragment Trigger { get; set; } [Parameter] public RenderFragment ChildContent { get; set; } [Parameter] public bool IsOpen { get; set; } [Parameter] public EventCallback IsOpenChanged { get; set; } [Parameter] public DDropdownPlacement Placement { get; set; } [Parameter] public DDropdownAlign Align { get; set; } /// Open on hover (dropdown-hover) as well as on click. [Parameter] public bool Hover { get; set; } /// Close after any click inside the content, e.g. on a menu item. [Parameter] public bool CloseOnContentClick { get; set; } [Parameter] public string TriggerClass { get; set; } [Parameter] public string ContentClass { get; set; } /// Below md, the content is a sheet at the bottom of the screen instead of hanging from the trigger. [Parameter] public bool SheetOnNarrow { get; set; } const string Sheet = "max-md:fixed max-md:inset-x-0 max-md:bottom-0 max-md:top-auto max-md:m-0 max-md:w-full max-md:max-h-[80dvh] " + "max-md:overflow-y-auto max-md:overscroll-contain max-md:rounded-b-none max-md:translate-none max-md:scale-100 " + "max-md:p-3 max-md:pb-[max(0.75rem,env(safe-area-inset-bottom))]"; /// Where it says it is open, so the Back button closes it (cascaded by the app; none, none said). [CascadingParameter] IDOverlayHost Overlays { get; set; } ElementReference trigger; ElementReference content; IDisposable overlay; bool focusContent; bool focusTrigger; string CssClass => Cx("dropdown", PlacementClass, AlignClass, IsOpen ? "dropdown-open" : Hover ? "dropdown-hover" : "dropdown-close", Class); string PlacementClass => Placement switch { DDropdownPlacement.Top => "dropdown-top", DDropdownPlacement.Left => "dropdown-left", DDropdownPlacement.Right => "dropdown-right", _ => null }; string AlignClass => Align switch { DDropdownAlign.Center => "dropdown-center", DDropdownAlign.End => "dropdown-end", _ => null }; protected override void OnParametersSet() => TrackOverlay(); void TrackOverlay() { if (IsOpen && overlay is null) overlay = Overlays?.Open(() => InvokeAsync(async () => { await SetOpen(false, true); StateHasChanged(); })); else if (!IsOpen && overlay is not null) { overlay.Dispose(); overlay = null; } } public void Dispose() => overlay?.Dispose(); protected override async Task OnAfterRenderAsync(bool firstRender) { if (focusContent) { focusContent = false; await content.FocusAsync(); } if (focusTrigger) { focusTrigger = false; await trigger.FocusAsync(); } } Task Toggle() => SetOpen(!IsOpen, IsOpen); Task Close() => SetOpen(false, true); // (a menu item may open a dialog, which takes the focus itself: the trigger doesn't take it back) Task OnContentClick() => CloseOnContentClick ? SetOpen(false, false) : Task.CompletedTask; Task OnKeyDown(KeyboardEventArgs e) => e.Key == "Escape" && IsOpen ? SetOpen(false, true) : Task.CompletedTask; async Task SetOpen(bool isOpen, bool giveFocusBack) { focusContent = isOpen && !IsOpen; focusTrigger = !isOpen && IsOpen && giveFocusBack; IsOpen = isOpen; TrackOverlay(); await IsOpenChanged.InvokeAsync(isOpen); } }