The viewport no longer forbids zooming (maximum-scale=1, user-scalable=no kept text at 10-12px out of reach), and it covers the screen with the keyboard resizing the content. The app is 100dvh tall instead of 100vh, so its bottom isn't under a phone browser's bar, and a pull past the top no longer reloads it (overscroll-behavior-y). New Styles/touch.css holds what a touch screen gets, under (pointer: coarse) only: for now field text at 16px, so iOS doesn't zoom into a focused field. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01LsXgEaXee4GCU1hwYgPJXw
15 lines
713 B
CSS
15 lines
713 B
CSS
/* Touch screens.
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A phone's layout uses the width variants (max-md:, md:) at the call site; how big a thing is to a finger uses the
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pointer: everything here sits under @media (pointer: coarse), so a mouse matches none of it and desktop keeps
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daisyUI's sizes. The rules are plain CSS in Tailwind's utilities layer: like neo.css's @utility overrides they beat
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daisyUI's rules, which sit in sublayers of it, and they set daisyUI's own size variables where it has one. */
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@layer utilities {
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@media (pointer: coarse) {
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/* Field text at 16px: iOS zooms into a focused field whose text is smaller, now that zooming is allowed. */
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:where(.input, .select, .textarea) {
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--font-size-min: 1rem;
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}
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}
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}
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