Files
decePubClient/wwwroot/vendor/globe/SOURCES.md
T
thepraandClaude Opus 5.5 e94e32d198 The globe's nerd stats are instruments in the scene
Owner decision 2026-10-06: the globe tells its numbers where they belong instead of in a table. instruments.js adds
one three.js group to globe.gl's scene and a DOM overlay of chips:
- the Sun: a ray and a bead over the subsolar point (with the irradiance), the day/night line, the golden hour and
  the three twilights, the declination, the noon and midnight meridian, and the analemma at this hour, its stretch to
  the next equinox or solstice brighter;
- a focused post's place: its horizon, its Sun's line and height, and its day lit on its latitude, with one chip for
  the place, the phase, the solar time, the elevation and the day's length;
- the tropics and polar circles (the axial tilt), the CDN ring, the view's centre and spread, and rings around the
  posts in view;
- a small orrery in the top left corner, re-anchored to the camera before each render, with the Earth–Sun distance,
  the seasons, the next equinox or solstice and the next perihelion or aphelion stacked under it;
- the frame rate as a ring around the globe; the rest (points, textures, countries, renderer) as a legend.

The chips are placed after each frame globe.gl draws, clear of each other, the moment's caption, the orrery and the
legend, and slide back inside the canvas at its edge; country names keep clear of them. Geometry changes only inside
a wake globe.js already made, so an idle globe still draws nothing. three.js's classes come from globe.gl's own
objects, looked for before each render until its globe is in the scene. A phone's banner draws the day/night line
and the subsolar point; full screen draws everything, and a globe built in the banner now moves its camera back when
opened full screen.

GlobePanel loses both tooltips and the one-second poll that read every post into a table; the Sun's rows stay as
screen-reader text, and a failed start says so. Seven keys only the tooltips used are gone.

GlobeTests (desktop with a located post written from Milano and pinned, in both themes and turned to the subsolar
point; a phone's banner, full screen and back; an idle globe drawing no frame) pass. Under SwiftShader the instruments
cost 1–3 ms of a ~50 ms frame and under 0.1 ms of script; FeedPerfTests' heaps are unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LsXgEaXee4GCU1hwYgPJXw
2026-10-07 02:15:06 +02:00

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The globe's vendored files

Copied once on 2026-10-04 from the npm registry (registry.npmjs.org) and, for the day texture, from NASA (eoimages.gsfc.nasa.gov); the build and the app never fetch them from anywhere else. To update, download the new files, copy them the same way (the day texture through tools/globe/prepare-day-texture.py, the countries through tools/globe/prepare-countries.py), and replace the hashes.

NASA's mosaic does not wrap cleanly at the 180° meridian near the poles (a lighter strip at its east edge), which the globe, drawing each pixel at its exact place, shows as a line from each pole; the script blends that strip into the map on both sides, only on rows where the two sides agree, and gives the rows within half a degree of each pole one colour.

File From Licence sha256
globe.gl.min.js globe.gl 2.46.2, dist/globe.gl.min.js (UMD, defines window.Globe) MIT, LICENSE-globe.gl 2c3e445c04d121215910a89688b96091c8a72071c122a4f830081a39b636c94c
earth-blue-marble.jpg NASA Visible Earth, Blue Marble Next Generation with topography and bathymetry, December 2004 (world.topo.bathy.200412.3x5400x2700.jpg, sha256 a9f0088972dee0254610af851c4d6838ca3f2cf79176987e0a5713e2c15ec042), seam repaired and scaled to 4096×2048 by tools/globe/prepare-day-texture.py NASA, public domain 1334612d91d5104afb0e48cce916e100575c2969baf99e21454c23535f4ce713
earth-night.jpg three-globe 2.45.3, example/img/earth-night.jpg, 4096×2048 NASA Earth Observatory "Black Marble" (city lights), public domain 355ab23dd1323315b393d7b91dd2d7ee223a1cbaaba2b48dc72ba90d371ced24
countries.json world-atlas 2.0.2 (tarball sha256 032e7765f2ce00edaeafec23ff22bc3b77e42987c257da944cc585b452c05b97), countries-50m.json (sha256 04342cdc1e3016bcd7db1630de95684d67b79fe3c8c460321e87aef469502394): land borders and name positions, by tools/globe/prepare-countries.py; two-letter codes from Debian's iso-codes 4.20.1 (iso_3166-1.json, LGPL-2.1, only the code mapping is used) Natural Earth 1:50m, public domain; world-atlas ISC, LICENSE-world-atlas 5194ad47c539b4c89826a48616ddbef2b2d2fbd2ca9a368dd6d2bced81e0d74f

globe.gl.min.js bundles its dependencies: three.js r185 (MIT, © 2010–2026 three.js authors), three-globe (MIT, © 2019 Vasco Asturiano), @tweenjs/tween.js (MIT), kapsule and accessor-fn (MIT, © Vasco Asturiano), and d3 modules (ISC, © Mike Bostock). Their notices are in LICENSES-bundled.txt.

Country names are not in countries.json beyond Natural Earth's English ones: the globe asks the browser (Intl.DisplayNames) for each two-letter code in the reader's language, and falls back to the English name for the few areas without a code (Kosovo, Somaliland, Northern Cyprus, …).

The service worker leaves this folder out of the offline precache (service-worker.published.js): the feed page loads it the first time it shows the globe.

Before upgrading globe.gl, check what the app relies on inside the bundle, since it never sees window.THREE:

  • wwwroot/js/instruments.js takes three.js's classes from objects globe.gl made (classesOf):

    • the globe mesh, whose material is globeMaterial(), inside a Group;
    • the graticules, a LineSegments with a LineBasicMaterial, added hidden;
    • an empty Mesh, for BufferGeometry and MeshBasicMaterial;
    • the camera's Vector3.

    It also relies on the scene's onBeforeRender and onAfterRender running on every frame. If any of these change, the instruments fall back to the ring and the legend, and the e2e GlobeTests fail on built.

  • wwwroot/js/globe.js relies on the texture class of the day map and on the globe material's shader chunks.